[Immersive Prehistoric World] A Low Poly style survival game with ancient creatures as the core. Players will travel to the perilous Mesozoic continent and survive in the dense jungle, vast sea area and open sky. They will become the top of the food chain through predation, evolution and confrontation. [core gameplay features] game using dynamic ecosystem design, alternate day and night and weather changes directly affect the biological behavior pattern. More than 40 kinds of controllable dinosaurs and paleontology have differentiated skill trees, which can be freely experienced from Tyrannosaurus Rex's tearing attack to pterosaur's gliding reconnaissance. The original "sensory interference" mechanism requires the player to control the sound of the action and avoid revealing traces when drinking and eating. [Continuous Evolution Content] The development team continues to expand the biological map book. In the future, it will break through 100 playable characters and open new Triassic maps. The sandbox mode supports self-built tribal territories and protects against giant predator attacks through teamwork. The survival list updates the player's evolutionary progress in real time, and the achievement system includes rare fossil collections and special variation forms. Features of the game: ◆ Open world exploration-Seamless connection of three-dimensional maps of land, sea and air ◆ Selection of diverse creatures-covering four major groups of plant food/meat/flight/aquatic ◆ Survival challenge mechanism-multidimensional control of hunger value, life value and camouflage degree ◆ Sandbox construction system-using terrain to build nests and fortifications