//保存所有连接的玩家
let players = new Map();
let idCount = 1;
wss.on('connection', (ws)=>{ let pid = idCount++; players.set(pid, ws); console.log("玩家",pid,"已连接(握手成功)");
2026-09-12 ·江西
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// WebSocket局域网服务端,端口25000
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port:25000, host:"0.0.0.0" });
console.log("服务器启动,端口25000");
console.log("本机局域网IP填写到客户端!");
//保存所有连接的玩家
let players = new Map();
let idCount = 1;

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